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Going Bonkers

The work I did for the student project Going Bonkers! For this project I created a cel-shader using post processing in Unreal engine, a building tool to place artists modules with preset patterns for our level designers, enviroment material transitions, and alot of bug fixing.

Clownified objects by player 1

Clownified objects by player 1

Clownified objects by player 2

Clownified objects by player 2

Characters and enemies using shader

Characters and enemies using shader

Building tool HDA for level design

Material transition for buildings that only affects selected area